MAKE A TIC TAC TOO GAME IN NOTEPAD JST COPY THE BELOW GIVEN CODE :
@echo off
title HRISHI's Tic Tac Toe
title Noughts and Crosses
setlocal enabledelayedexpansion
::~ ^^^ Stops all commands appearing on screen, sets the title and enables the use of ! for environment variable
:menu
color fc
cls
echo Main Menu
echo To Play A 1-Player Game, Enter 1
echo To Play A 2-Player Game, Enter 2
echo To Play A See, Enter 4
echo To Exit, Enter 3
set /p menu=
if not defined menu goto menu
if /i %menu% equ 1 (
set menu=
cls
goto 1p
)
if /i %menu% equ 2 (
set menu=
cls
goto 2p
)
if /i %menu% equ 3 (
goto end
)
set menu=
goto men
::~ ^^ The menu system, gives all the options, allows the user to input a number using "set /p menu="
:~ If the user didn't enter a value, it 'goto's back to ask again.
::~ Checks the Menu variable, tests to see if it matches 1, 2 or 3, then 'goto's the appropriate place.
:1p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=00
::~ Sets the number of turns taken so far to 0
::~ Sets all the places on the noughts and crosses grid to 0
set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9
::~ Sets the display characters for game to their appropriate number
set rnumber=%random%
set rnumber2=%rnumber%
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2
::~ Sets a variable "rnumber" to a random number
::~ Sets a variable "rnumber2" to the same number as "rnumber"
::~ Divides "rnumber" by two, then multiplies by two.
::~ If the number was even, it would be equal to "rnumber2", if it was odd it would end up one less than "rnumber2"
::~ This is the method I use to create a 50% chance, as there's a 50% that a random number will be odd or even
if %rnumber%==%rnumber2% (
echo noughts go first
echo You are Cross
pause>nul
set rnumber=
set rnumber2=
set go=1xgame
goto 1display
) else (
echo Noughts go first
echo You are Crosses
pause>nul
set rnumber=
set rnumber2=
set go=1ogame
goto 1display
)
::~ This tests to see if the numbers are equal, then sets the "go" variable to whichever possibility came out and deletes the "rnumber" variables
::~ Then 'Goto's the display
:1display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
echo Your Turn
echo.
goto %go%
::~ ^^ Displays the current status of each place in the grid. At the start these will all just be numbers.
::~ Checks that the turns hasn't reach nine. If it has, all the spaces on the grid have been used up and nobody has won, so the game is a draw.
:1ogame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 1display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 1display
if /i not %guess% gtr 0 goto 1display
if /i !d%guess%! neq %guess% goto 1display
goto 1o%guess%
::~ Asks the user to input the number of the space they want to choose and allows them to using "Set /p"
::~ If the user didn't input or entered something that wasn't a number between 1 and 9, it 'goto's back, to ask again
::~ Checks that the number hasn't been already chosen by checking that !d%guess%! is equal to guess. This works becauseif the user guesses 1, d1 should equal 1.
::~ If it has already been chosen, d1 would be a O or a X, so it would not be equal.
::~ 'Goto's the number chosen.
:1o1
set o1=1
set x1=1000
set d1=O
goto 1oprocess
:1o2
set o2=10
set x2=1000
set d2=O
goto 1oprocess
:1o3
set o3=100
set x3=1000
set d3=O
goto 1oprocess
:1o4
set o4=1
set x4=1000
set d4=O
goto 1oprocess
:1o5
set o5=10
set x5=1000
set d5=O
goto 1oprocess
:1o6
set o6=100
set x6=1000
set d6=O
goto 1oprocess
:1o7
set o7=1
set x7=1000
set d7=O
goto 1oprocess
:1o8
set o8=10
set x8=1000
set d8=O
goto 1oprocess
:1o9
set o9=100
set x9=1000
set d9=O
goto 1oprocess
::~ The space of the number chosen on the display grid is changed to the correct letter (X or O) and a number is added to the %x-% grid and the %o-% grid.
::~ These two grids are used to work out whether someone has won, and allows the computer to work out which place to go next.
:1oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)
set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)
set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)
set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)
set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)
set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)
set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)
set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)
::~ This section of code adds up all of the possible winning combinations on the %o-% grid i.e. each row, column and diagional, to check if the player has got three Os in a row. If so 'goto's the owin section.
set go=1xgame
set guess=
set /a turns= %turns% + 1
goto 1display
::~ Sets the go to the computer's and adds one to the number of turns taken
::~ 'Goto's the display.
:1xgame
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)
set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)
set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %x1% + %x4% + %x7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)
set /a line1= %x2% + %x5% + %x8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)
set /a line1= %x3% + %x6% + %x9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)
::~ ^^^ These sections add up all the %x-% grid and checks to see if there is a way the computer can win this turn.
::~ If so, it sets the guess to the correct number and 'goto's the 1ac section.
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)
set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)
set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %o1% + %o4% + %o7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)
set /a line1= %o2% + %o5% + %o8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)
set /a line1= %o3% + %o6% + %o9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)
::~ This section checks that there is no way the noughts can win next turn by adding up the %o-% grid. If so it sets the guess to the right number and 'goto's 1ac.
set guess=%time:~9,1%
::~ If there is no way that the computer OR the player can win next turn, the computer chooses a random number as its guess. The random number I use is the millisecond digit of the clock.
:1ac
if /i %guess% equ 0 goto 1display
echo !d%guess%!
if /i NOT !d%guess%!==%guess% goto 1display
goto 1x%guess%
::~ Checks that the place hasn't already been taken (as explained above) and 'goto's the corresponding place below.
:1x1
set x1=1
set o1=1000
set d1=X
goto 1xprocess
:1x2
set x2=10
set o2=1000
set d2=X
goto 1xprocess
:1x3
set x3=100
set o3=1000
set d3=X
goto 1xprocess
:1x4
set x4=1
set o4=1000
set d4=X
goto 1xprocess
:1x5
set x5=10
set o5=1000
set d5=X
goto 1xprocess
:1x6
set x6=100
set o6=1000
set d6=X
goto 1xprocess
:1x7
set x7=1
set o7=1000
set d7=X
goto 1xprocess
:1x8
set x8=10
set o8=1000
set d8=X
goto 1xprocess
:1x9
set x9=100
set o9=1000
set d9=X
goto 1xprocess
::~ This section, as for the noughts, changes the display character of the chosen place, and adds numbers to the %x-% grid.
:1xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)
set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)
set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)
set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)
set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)
set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)
set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)
set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)
set go=1ogame
set /a turns= %turns% + 1
goto 1display
::~ Sets the turn to the player, increases the turns variable by one. 'Goto's the display.
goto main menu
pause
exit
SAVE IT AS GAME.bat
@echo off
title HRISHI's Tic Tac Toe
title Noughts and Crosses
setlocal enabledelayedexpansion
::~ ^^^ Stops all commands appearing on screen, sets the title and enables the use of ! for environment variable
:menu
color fc
cls
echo Main Menu
echo To Play A 1-Player Game, Enter 1
echo To Play A 2-Player Game, Enter 2
echo To Play A See, Enter 4
echo To Exit, Enter 3
set /p menu=
if not defined menu goto menu
if /i %menu% equ 1 (
set menu=
cls
goto 1p
)
if /i %menu% equ 2 (
set menu=
cls
goto 2p
)
if /i %menu% equ 3 (
goto end
)
set menu=
goto men
::~ ^^ The menu system, gives all the options, allows the user to input a number using "set /p menu="
:~ If the user didn't enter a value, it 'goto's back to ask again.
::~ Checks the Menu variable, tests to see if it matches 1, 2 or 3, then 'goto's the appropriate place.
:1p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=00
::~ Sets the number of turns taken so far to 0
::~ Sets all the places on the noughts and crosses grid to 0
set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9
::~ Sets the display characters for game to their appropriate number
set rnumber=%random%
set rnumber2=%rnumber%
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2
::~ Sets a variable "rnumber" to a random number
::~ Sets a variable "rnumber2" to the same number as "rnumber"
::~ Divides "rnumber" by two, then multiplies by two.
::~ If the number was even, it would be equal to "rnumber2", if it was odd it would end up one less than "rnumber2"
::~ This is the method I use to create a 50% chance, as there's a 50% that a random number will be odd or even
if %rnumber%==%rnumber2% (
echo noughts go first
echo You are Cross
pause>nul
set rnumber=
set rnumber2=
set go=1xgame
goto 1display
) else (
echo Noughts go first
echo You are Crosses
pause>nul
set rnumber=
set rnumber2=
set go=1ogame
goto 1display
)
::~ This tests to see if the numbers are equal, then sets the "go" variable to whichever possibility came out and deletes the "rnumber" variables
::~ Then 'Goto's the display
:1display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
echo Your Turn
echo.
goto %go%
::~ ^^ Displays the current status of each place in the grid. At the start these will all just be numbers.
::~ Checks that the turns hasn't reach nine. If it has, all the spaces on the grid have been used up and nobody has won, so the game is a draw.
:1ogame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 1display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 1display
if /i not %guess% gtr 0 goto 1display
if /i !d%guess%! neq %guess% goto 1display
goto 1o%guess%
::~ Asks the user to input the number of the space they want to choose and allows them to using "Set /p"
::~ If the user didn't input or entered something that wasn't a number between 1 and 9, it 'goto's back, to ask again
::~ Checks that the number hasn't been already chosen by checking that !d%guess%! is equal to guess. This works becauseif the user guesses 1, d1 should equal 1.
::~ If it has already been chosen, d1 would be a O or a X, so it would not be equal.
::~ 'Goto's the number chosen.
:1o1
set o1=1
set x1=1000
set d1=O
goto 1oprocess
:1o2
set o2=10
set x2=1000
set d2=O
goto 1oprocess
:1o3
set o3=100
set x3=1000
set d3=O
goto 1oprocess
:1o4
set o4=1
set x4=1000
set d4=O
goto 1oprocess
:1o5
set o5=10
set x5=1000
set d5=O
goto 1oprocess
:1o6
set o6=100
set x6=1000
set d6=O
goto 1oprocess
:1o7
set o7=1
set x7=1000
set d7=O
goto 1oprocess
:1o8
set o8=10
set x8=1000
set d8=O
goto 1oprocess
:1o9
set o9=100
set x9=1000
set d9=O
goto 1oprocess
::~ The space of the number chosen on the display grid is changed to the correct letter (X or O) and a number is added to the %x-% grid and the %o-% grid.
::~ These two grids are used to work out whether someone has won, and allows the computer to work out which place to go next.
:1oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)
set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)
set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)
set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)
set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)
set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)
set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)
set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)
::~ This section of code adds up all of the possible winning combinations on the %o-% grid i.e. each row, column and diagional, to check if the player has got three Os in a row. If so 'goto's the owin section.
set go=1xgame
set guess=
set /a turns= %turns% + 1
goto 1display
::~ Sets the go to the computer's and adds one to the number of turns taken
::~ 'Goto's the display.
:1xgame
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)
set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)
set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %x1% + %x4% + %x7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)
set /a line1= %x2% + %x5% + %x8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)
set /a line1= %x3% + %x6% + %x9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)
::~ ^^^ These sections add up all the %x-% grid and checks to see if there is a way the computer can win this turn.
::~ If so, it sets the guess to the correct number and 'goto's the 1ac section.
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)
set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)
set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)
set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)
set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)
set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)
set /a line1= %o1% + %o4% + %o7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)
set /a line1= %o2% + %o5% + %o8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)
set /a line1= %o3% + %o6% + %o9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)
::~ This section checks that there is no way the noughts can win next turn by adding up the %o-% grid. If so it sets the guess to the right number and 'goto's 1ac.
set guess=%time:~9,1%
::~ If there is no way that the computer OR the player can win next turn, the computer chooses a random number as its guess. The random number I use is the millisecond digit of the clock.
:1ac
if /i %guess% equ 0 goto 1display
echo !d%guess%!
if /i NOT !d%guess%!==%guess% goto 1display
goto 1x%guess%
::~ Checks that the place hasn't already been taken (as explained above) and 'goto's the corresponding place below.
:1x1
set x1=1
set o1=1000
set d1=X
goto 1xprocess
:1x2
set x2=10
set o2=1000
set d2=X
goto 1xprocess
:1x3
set x3=100
set o3=1000
set d3=X
goto 1xprocess
:1x4
set x4=1
set o4=1000
set d4=X
goto 1xprocess
:1x5
set x5=10
set o5=1000
set d5=X
goto 1xprocess
:1x6
set x6=100
set o6=1000
set d6=X
goto 1xprocess
:1x7
set x7=1
set o7=1000
set d7=X
goto 1xprocess
:1x8
set x8=10
set o8=1000
set d8=X
goto 1xprocess
:1x9
set x9=100
set o9=1000
set d9=X
goto 1xprocess
::~ This section, as for the noughts, changes the display character of the chosen place, and adds numbers to the %x-% grid.
:1xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)
set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)
set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)
set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)
set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)
set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)
set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)
set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)
set go=1ogame
set /a turns= %turns% + 1
goto 1display
::~ Sets the turn to the player, increases the turns variable by one. 'Goto's the display.
goto main menu
pause
exit
SAVE IT AS GAME.bat
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